I present to you my modification LFs'a. Hopefully it will encourage new players to play in this great simulator, and the popularity of the game somehow grow. Live For Speed Drift Mods![]() Changed as much as I could: - New textures HD: Roads, grass, clouds, gravel, etc. - New Sounds: tires, witru, engine, etc. - New muse on the menu and while driving (SHIFT + K change ) - New cars ( I tried to choose the prettiest ) - Added setups, skins, layouts - New graphics on the menu - CSR with all the sounds of - Rims Menager - ENB Series Everything looks like this: I think that the modification will enjoy new and old players and creators LFS 'll kill me I had to add more Lapper to drift but did not know how to set it. So if someone is able to and joined the topic was that great. DOWNLOAD: [link removed] PS: There is one small mistake namely FBM Skins do not work and is brick. Live For Speed Drift SetupYou are trying to download Live For Speed S2 Drift Editio. What is 2shared? Much can be said about 2shared but what is mostly important. Lippincott pdf. After being with LFS for a little while I've found out that LFS is probably the best Drifting game ever, however LFS is not a drifting game, it is a pure racing simulator (driving/racing how ever you will put it), So my Idea for Improvement is a new edition of LFS. A new license called LFS Drift Edition, where you are able to do some minor or larger engine modification like turbo pressure and adjustments within the core of the engine or changing parts eventually buy parts with money that you make from drifting in single player or mp. Should fetures: Drift courses, Drift game mode and a set of well known drift cars eventually cars that resembles 'real' drift cars, doesn't need to be so many. I Think this idea would bring more people into LFS, And you would be able to make more money of it. I would also like to give a thank to LFS. I just love that it doesn't require a high-end computer to run it, oh and just the driving feeling with the g25 or without is just incredible, I love it. This is just my opinion, And there has probably been threads like this one before, however I felt that making a new one would make it easier to set a perspective. I wouldn't like that. We'd have so many noobs complaining about everything. Like: 'omglol why doesn't this shitty game have spoilers and spinners'. ATM it's quite lovely to drive in online, if someone crashes into you, he will most probably say sorry orsmth if it was his fault. I present to you my modification LFs'a. Hopefully it will encourage new players to play in this great simulator, and the popularity of the game. After being with LFS for a little while I've found out that LFS is probably the best Drifting game ever, however LFS is not a drifting game, it is a pure r. And that's good. I don't think that NFS noobies would have the same attitude. They would just be bossy and stuff. Ofcourse it would raise the number of S2 license holders I think, but that's not the point. LFS is as it is. No need to change it into another game. Only minor ingame addons like new cars, tracks, physic changes etc. If drifting is about skill they why do you need all the pointless fast and furious 'fluff' like engine tweaking, stupid bolt on plastic and neons. LFS is a sim, NOT a game. These are different things. If the cars ar the same the drift battle becomes a battle of skill as everything else is even. If you want a more powerful car have a battle with a more powerful car and if you are both using the same car again its a true battle of skill again. I want LFS finished in its pure form without pointless 'fluff' being added to slow down dev work. ![]() The FIRST thing you hear in the drift bible if that you DONT need to do overhaul you car to drift. Its actually skill, not the car, that makes a drifter. I don't have anything against a specialized drift edition of LFS as long as it is done in the LFS spirit of things (i.e. Physics and realism gets priority) for drifters seeking excellent car physics. The only problem is that LFS remains a very unfinished project ATM and many important physics remain unimplemented, from proper turbo modeling and powerbands to 3D suspension geometry (i.e. Dynamic toe aka bump steer). I just don't see the point of overworking the devs when they are still working on the current (unfinished) product. But when the physics are close to finalization, then this would be a great idea for serious drifters seeking realistic drift simulators. Again, what in physics and realism should we tweak for a specilized drift edition? This world has one universal physics for both racers and drifters, and the nanny on the way to supermarket. As long as we are given higher power rear wheel drive cars the drifters will have their toys to play with (hell they even drift mustangs and vipers so I guess the notion of drift specific machine is hardly a problem). All other thing about drifting is cosmetic in my opinion, coloured smoke, flashly rims and vinyls etc etc.
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